Chess Training: Email Course Part 2
Dear Chess Player,
Here is Part Two of your 11 part email course "Openings and End Game Strategies."
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In your last lesson we established that the mobility of your pieces is the first and foremost factor
that you should consider before making any other plan of action on the chessboard. I can't stress
this point enough; if "the mobility factor" is not properly factored into your strategy, all other
efforts will quickly fail.
Now let's consider how this principle is applied to the opening:
The only pieces available on the first move are the Knights. In order to develop other pieces as
well, it is necessary to move pawns first, and such pawn moves will be best as give an outlet to
as many pieces as possible. For quick development is of the utmost importance, and he who
succeeds first in placing all his pieces, from their initial awkward positions, to such places as
give them command of the greatest possible number of squares, has the better chance of
concentrating a superior force on some important point.
It follows that White, having the first move, is, so to speak, always morally justified in attacking,
whilst Black should assume the defensive. It is a step in the right direction, to appreciate the
truth of this proposition. Unfortunately most beginners fail to realise it, and so pave the way,
from the first, to the loss of the game.
There are not many developing pawn moves to choose from. Apparently from the point of view
of quick development only P-K4 and P-Q4 need be considered, since they free both Bishop and
Queen, whilst other pawn moves liberate one piece only. Generally speaking it is only required
to move two or three pawns to allow all pieces to be developed, and it is good, on principle, to
make only such pawn moves in the opening, which are necessary for the development of pieces.
To play other pawns really means the loss of a move. To "lose a move" means to make a move
which is not essential to the attainment of a desired position. Thus the "loss of a move" results
also from playing a piece to a given square in more moves than necessary.
I shall now give a few games showing the far-reaching consequences of losing moves. The first
one is a typical though glaring example, which is very instructive and came to my notice some
time ago:
1. P-K4 P-K4
2. P-Q4 PxP
3. QxP Kt-QB3
4. Q-K3 Kt-B3
5. P-KR3?
I will not discuss the system of development adopted by White in his first four moves. The last
move, however, can at once be recognised as faulty. It is the loss of a move such as occurs in the
vast majority of games played by beginners. It was unnecessary to prevent KKt-Kt5, since the
Knight could not hold that square permanently. In any case B-K2 would have had the same
effect, and developed a piece at the same time.
5. ... B-K2
6. P-QR3??
This, of course, is very bad. The consequences of this loss of a second move are swift and
deadly.
6. ... Castles
7. B-B4
At last a developing move.
7. ... R-K1
8. Q-QKt3
Another Queen's move. The attack on the Bishop's Pawn may be very tempting, but must
necessarily be incorrect--and why? Because White is much behind with his development. It is
useless to analyse any kind of attack in face of this fact.
*****IMPORTANT POINT***** The beginner finds it hard to get used to this way of
thinking. He prefers to try to unravel a long string of variations and combinations, in which he
will mostly lose his bearings. Even stronger players obstruct their own powers by refusing to see
the value of judging a position on general merits. They lose valuable time in thinking out endless
variations, to maintain positions which could be proved valueless by general and logical
deductions.
Click Here to Download the Rest of the Lesson:
http://arborgroup.org/chess/Lesson02.pdfIn the next lesson, we will discuss the principles of pawn play in the context of the opening. Until next time!
To your chess success!
Chad Kimball
To read more about this valuable resource,
go to http://www.arborgroup.org/chess
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Bio: Chad Kimball has been playing chess since he was a young boy, and is now an editor and
publisher, publishing chess instruction books and courses on the Internet. He is responsible for
bringing an exciting resource to the Internet: "The Grandmaster Strategy Training Library."
This 14 Volume Set of Training Books contains 2,213 Pages of Winning Chess Strategies for
the price of a single chess tips book at the bookstore. These 14 books enable you to confidently
sit down at the chessboard, knowing that you are prepared with years of tested strategies to
DEFEAT your opponent. Click here for more information about this exciting resource:
http://www.arborgroup.org/chess
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